Resumé

Srinivas BM

Accomplished Design Leader with over 25 years of experience (14 years in UX Design, 11 years in Creative & Motion Design and over 16 years in leadership), blending User Experience Strategy, Org design and Creative Direction.

Proven track record of building products 0-1, managing live ops  and scaling high-performance design teams (up to 27+ members) and fostering cultures of excellence,  innovation. E

xpert in bridging the gap between artistic vision and user-centered business goals, resulting in revenue growth and operational efficiency. Specializes in complex systems, interactive experiences, gamification, and mobile ecosystems.


Bangalore, India

Senior Manager, Product Design
Oct 2024 – July 2025

  • Team Scaling: Rapidly scaled the India-based product design team from 3 to 6 designers within three months to meet aggressive product demands.
  • Strategic Alignment: Established the Bangalore hub as a ‘Center for Excellence’ by hiring top talent and creating robust onboarding and career development frameworks.
  • Operational Efficiency: Mentored designers to operate autonomously during periods of limited product management support, ensuring zero loss in product momentum.
  • Culture Building: Fostered a vibrant design culture through regular critiques and workshops, ensuring process interoperability between India and U.S. leadership.

Bangalore, India

Director, Experience Design
July 2021 – Sep 2023

Lead, Experience Design
May 2016 – July 2021

  • Organizational Leadership: Built and led a multidisciplinary team of 27 designers, researchers, and interns, managing resource allocation and design strategy across multiple IPs.
  • Design Systems & ROI: Championed the creation of a design system for FarmVille 2, achieving a 70% reduction in UX/UI production resources, eliminating UI bugs, and significantly enhancing conversion rates.
  • Strategic Frameworks: Solely developed ‘Praxis’, an in-house heuristic framework for Game UX design, which streamlined stakeholder collaboration and decision-making.
  • Revenue Impact: Formulated strategic UX initiatives for the FarmVille franchise, Casino games, and Word puzzle games that contributed to increased revenue over multiple quarters.
  • Global Operations: Collaborated with global leadership to shape operational policies, ensuring alignment with business objectives and optimizing features to decrease user support requests.

Bangalore, India

Head of User Experience
June 2014 – Nov 2015

Senior User Experience Designer
Oct 2013 – June 2014

  • Product Launch: Spearheaded the UX strategy, conceptualization, and design for HIVE, India’s first custom ROM on the Android platform.
  • Design Systems: Established comprehensive design systems and style guides to ensure consistency across all mobile product offerings.
  • Design Culture: Facilitated design thinking workshops and user feedback sessions, embedding a culture of continuous improvement within the engineering and product teams.

Bangalore, India

Visual Experience Designer
(2011 – 2013)

Core design team member of the startup, managed holistic UX, visual design, branding, and motion graphics for the OneFLO iOS app.


Bangalore, India

Motion Designer, 3D Generalist, Art Director
(2010 – 2013)

App design for Android and iOS, Art direction, character animation, industrial visualization, and VFX for diverse clients in Denmark, Sweden, Norway and Germany.


Bangalore, India

Lead VFX Artist
(2009 – 2010)

UI design, Visual design  and motion graphics for India’s first indigenous Android phone and custom ROM code named NEO.


Bangalore, India

Lead Motion Graphics Designer
(2004 – 2009)

Comprehensive motion graphics, industrial visualizations, interactive experiences and 3D animation.


Bangalore, India

Visiting Faculty
(2007)

Served as the first visiting faculty member at the Bangalore campus, instructing on Design & Digital Experience and 3D concepts to DDE and DRE batches in the first semester.